Tate F. Morris

I'm a passionate

Portfolio

Here are various projects I played a key role in over my academic career and previous internship. (click the plus to enhance image, click the chain icon to see project details)

  • All
  • Video Games
  • Board Games
  • Misc.

Demo Reel

A showcase of my contributions to With It We Leave

About

Bachelor of Science: Game Design,
Minor in Computer Science

  • Age: 22
  • Graduated May, 2026

Hello!
 My name is Tate Morris, and I’m a game designer focused on gameplay mechanics for both video games and tabletop experiences. I specialize in Unreal Engine, where I design and implement systems that feel intuitive, responsive, and engaging. My work includes AI behavior, player interaction systems, and core gameplay loops, and I approach each project from a systems perspective—ensuring that individual mechanics connect meaningfully to shape the overall player experience. What drives me most is taking an idea from concept to something players can truly feel, with a strong focus on how small design decisions influence behavior, pacing, and engagement.

 As the lead designer on my capstone project, I collaborated closely with programmers, artists, and designers to align our vision and deliver cohesive gameplay systems. My role required not only designing mechanics, but also clearly communicating ideas, iterating on feedback, and guiding the team toward effective solutions. In parallel, my experience as an assistant manager strengthened my leadership, organization, and communication skills, particularly in fast-paced or high-pressure environments. Together, these experiences allow me to contribute both creatively and technically while supporting strong team collaboration.

 My interest in game design began early, sparked by playing Skyrim and realizing that games—like any software—are built through code and intentional design. That moment connected my passion for technology, creativity, and creating enjoyable experiences for others. Since then, I’ve consistently worked toward a career in game development through coursework, hands-on projects, and immersive learning opportunities like a UE4 Blueprint-focused summer program. With years of focused development and a continued passion for both digital and physical game design, I’m prepared to bring thoughtful, player-centered design into a professional environment.

Skills

These are a list of related skills in programs and languages that I have personally ranked myself in. To me, a 0% means zero idea of what I would be doing, 50% means I have a conceptual understanding but not so much experience, and 100% means I am incredibly comfortable utilizing the program/language and would confidently say I am fluent in said skill.

Engines/IDEs

Unreal Engine 4100%
Unreal Engine 5100%
Unity90%
Visual Studio Code100%

Languages

UE4 Blueprints 95%
UE5 Blueprints 95%
C# 80%
Python 80%
C++ 60%
Java 50%

Resume

Open Resume PDF

Summary

What Position I Want To Fulfill

Innovative game designer and programmer, specializing in gameplay mechanics.

  • Locations in or around: West Coast, North East, Montreal
  • Roles: Technical Designer, Gameplay Designer, Programmer, Software Developer, QA test planner

Education

Bachelor of Science Game Design & Production

Drexel University, PA

2021 - 2024 (trasnferred out)

Education

Bachelor of Science Game Design

Champlain College, VT

2024 - May 2026

Minor in Computer Science

Drexel University, PA

2023 - 2024(trasnferred out)

Champlain College, VT

2024 - May 2026

Recent Employment

Game Guru, Server, Barista

2022 - 2024

Board and Brew, Philadelphia, PA

  • Catered to customer needs by answering any question, delivered requested food and beverages, and gave personal recommendations for board games, all in an excellent and courteous demeanor
  • Collaborated with team members to ensure optimal customer satisfaction and atmosphere
  • Organize and maintain a board game library in addition to helping customers with any recommendations, rule clarifications, and private/promotional events
  • Crafted a wide variety of caffeinated and alcoholic beverages for customers

Gameplay Designer

2022 - 2023

Sprimate Studios / Team QuadraTron, Remote

  • Collaborated in a small group to design a prototype strategy board game from the ground up titled Fable Squad
  • Designed and implemented unique gameplay mechanics, rules, hero abilities, and card effects to create an entertaining player experience
  • Play tested the game in numerous environments and events in order to generate effective feedback
  • Worked with project leader directly in order to discuss ideas for rule updates, modifications for cards, and future game expansions

Contact

Here is all my contact information! Feel free to reach whenever and check out my socials! I am most active on LinkedIn.